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CHOKOON

Virtual World outside of COVID-19

  • Writer: Chokoon
    Chokoon
  • May 2, 2020
  • 3 min read

Updated: May 21

Quarantine emerged as a necessary precedent in response to the COVID-19 pandemic. The once vibrant outdoors fell into stillness, while the indoors became a suspended state of waiting. In response, we sought to reframe this isolation by digitally bringing the outside in, curating a new normal of well-being through immersive design. This initiative invited users to explore, collaborate, and re-experience the world through a reimagined spatial lens.




What you lookin' at?
What you lookin' at?


Our aim was to explore the potential of virtual reality tools and workflows in capturing real-world environments and translating them into immersive digital experiences accessible from home.

This experimentation was rooted in the desire to bridge physical distance and preserve cultural memory through new media.


One of the case studies we engaged with was the tragic loss of Shuri Castle, a UNESCO World Heritage site on Okinawa, Japan, which was devastated by fire in 2019, destroying its main structures.




Here we see a digital reconstruction from crowdsourced photogrammetry of the Shuri Castle.
Here we see a digital reconstruction from crowdsourced photogrammetry of the Shuri Castle.


These crowdsourced models feature photorealistic textures, as they are constructed using photogrammetry, a technique that captures accurate spatial data from the physical environment by integrating drone imagery, laser scanning, and aerial photography.




Virtually meditating inside the Bagan - Khayiminga temple
Virtually meditating inside the Bagan - Khayiminga temple


Wisdom for a change
Wisdom for a change


Staying calm and mindful
Staying calm and mindful


This technology is widely adopted in the modern video game industry, where developers utilize photogrammetry to generate high-fidelity textures for 3D modeling, animation, and interactive environments. It streamlines workflows, reduces production time and cost, and enhances the overall visual realism and spatial accuracy of digital content.




Posing in front of the Fontana di Trevi - Rome, Italy
Posing in front of the Fontana di Trevi - Rome, Italy


Conversely, we integrated this technology with a social virtual reality platform called Sansar, enabling users to reestablish social connections by exploring reconstructed virtual landmarks, facilitating shared spatial experiences without the need for physical proximity.




Chilling inside the Galerie d'Apollon - Paris, France
Chilling inside the Galerie d'Apollon - Paris, France


Where are the janitors?
Where are the janitors?


Also to have some fun...




Me and my spire
Me and my spire


Notre-Dame de Paris from a digital perspective
Notre-Dame de Paris from a digital perspective


At present, these environments are being used primarily for internal testing. However, the development workflow has opened up a wide range of possibilities, including the potential to host immersive virtual events on an unprecedented scale.


For example, many universities, cultural institutions, and private organizations traditionally hold annual exhibitions, academic showcases, and celebratory gatherings to highlight collective achievements. Transitioning these events into virtual spatial environments offers an innovative alternative that transcends physical limitations.




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Unfortunately, these annual gatherings were significantly disrupted by the COVID-19 pandemic in 2020. Physical interaction and communal celebration were heavily restricted, forcing institutions and communities to reconsider how they connect and engage. As a result, virtual media and online platforms emerged as essential alternatives, offering new modes of collaboration, communication, and spatial experience in a time of physical distancing.







For example, a virtual reality exhibition can serve as a shared spatial interface, connecting individuals from across the globe to gather and exchange ideas freely.






This prototype environment was developed to explore the feasibility of hosting a virtual architectural pin-up, simulating the dynamics and spatial experience of a traditional critique session within a social virtual reality platform.




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Credits:

Social Virtual Reality Platform called Sansar

Notre Dame Cathedral 3D by Raiz, Sketchfab

Shuri Castle 3D by Raiz, Sketchfab

Fontana di Trevi 3D by Raiz, Sketchfab

Bagan Khayiminga temple 3D by Miguel Bandera, Sketchfab

Galerie d'Apollon 3D by Benoît Rogez, Sketchfab




Sansar is a social virtual reality platform which opens you up for new destination, virtual events, and entertainment. Here you can attend shows from anywhere in the world, see your favorite artists like never before, and experience events that defy the laws of space and time. Be part of their creative community at https://www.sansar.com/

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- Created by Settawut Leenavong -

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